Sydney Meeting – February 2012
February 2012
Converting your VCL applications to FireMonkey – Mathias Bubach
This month we will look at the challenges when trying to convert your existing VCL application to FireMonkey. In the process we will examine a tool called Mida to convert VCL apps to FireMonkey and see some of the challenges when doing so.… Continue reading ›
Changing the Color of a FireMonkey Edit box
The new FireMonkey components have extensive design time functionality through the style engine so the presentation of components can be easily varied by the style editor. Some of the style parameters are also included in the object properties such as Font and FontFill (the new way to change the font color) but if the object code does not expose the parameter you need how do you change the style information dynamically at runtime?… Continue reading ›
LiveBindings Part 2 – Displaying database data in a VCL (or FireMonkey) application
A perhaps not so well known fact about LiveBindings is that they can be used in VCL as well as FireMonkey applications. The traditional VCL data-aware controls are still available though and for reasons that will quickly become apparent, I wouldn’t advise ripping out your VCL TDBEdits just yet.… Continue reading ›
Creating 3D scenes dynamically in FireMonkey
In my last post I created a wind turbine (or propeller if you like 🙂 ). When I demonstrated this wind turbine at a recent ADUG meeting here in Melbourne, Brian Watson asked whether it was possible to create objects in code and add them to a scene at run time. … Continue reading ›
LiveBindings Part 1 – Displaying database data in a FireMonkey application
This is the start of an in-depth series on the new LiveBindings technology found in Delphi XE2. At its most basic level LiveBindings is the mechanism provided for FireMonkey applications to display and edit data from a database on screen, a job that in the VCL is traditionally done with data-aware controls.… Continue reading ›
How to Create Your Own FireMonkey Image Effect
Before I start, I would like to mention that my knowledge on pixel shaders is pretty limited, but I’ll share what I have done in last few days after some research on the internet and after playing around with the FireMonkey GPU powered image effects.… Continue reading ›
A code-free wind turbine in Firemonkey 3D
How would you go about building a wind turbine in Firemonkey 3D with revolving blades? You can stop reading right now if you want and go away and think about this; possibly even fire up XE2 and try building something; but do come back!… Continue reading ›