Three Dimensional FireMonkey Component Design

FireMonkey provides access to three dimensional object creation and manipulation. While it is fun to build complex objects by connecting together the supplied primitives  (Rectangle, Cone, Sphere, etc.) this could get very tedious so I want to explore creating more complex objects directly in code.… Continue reading ›

Nested Type Enumerations

Over the last couple of years, I have been making more use of nested types to organise how my code (behaviour) is organised in an application.  If some application behaviour (encapsulated in class A) is part of a broader behaviour (encapsulated in class B), then I will at least consider nesting class A within class B.… Continue reading ›