Category: Technical

Melbourne Meeting – July 2016

Monday 18th July

“Scaling, styles and the cloud” – Tony Bryer from GreenTram Software

“Vector/Matrix operation on CAD API’s” – Brian Watson from Desktop EDA

“Exploring the Men’s Shed” – Our New Venue… Continue reading ›

Posted in Meetings, Melbourne, VCL Tagged with: ,

Brisbane Meeting – June 2016

Wednesday June 1st at 5:30pm to 9pm.

Calling all Delphi-ites!

The next Brisbane meeting, on Wednesday June 1st, is one you don’t want to miss. Please note, the meeting is open for anyone who wishes to attend; an ADUG membership is not required.… Continue reading ›

Posted in Brisbane, IDE, Meetings Tagged with: , , ,

Melbourne Meeting – June 2016

Monday 20th June

Subject Anonymous Methods and Generics – Colin Johnsun

Colin  explained what they can do and how they do itContinue reading ›

Posted in Coding Techniques, Meetings, Melbourne, Technical Tagged with: ,

Melbourne Meeting – September 2015

Monday 21st September at 6 for 6:15pm start.

ADUG AGM followed by a presentation from current President Lachlan Gemmell

 … Continue reading ›

Posted in AGM, Coding Techniques, Meetings, Melbourne, Technical, Tools, VCL Tagged with:

How to call Java code from an XE5 Android application

Hidden away on Google+ is this excellent walkthrough by Paul Foster on how to call Java methods from an XE5 Android application. There’s also a teaser from Brian Long in the comments of that Google+ post that he has a much simpler method that he’ll demonstrate at CodeRage 8.… Continue reading ›

Posted in Android Tagged with: , ,

For-in Enumeration

The “For in” style of enumeration in Delphi was introduced in Delphi 2005. The idea is to make enumeration over a collection of things easier and cleaner by removing the need for the iterator variable, removing the code for indexing and removing the code for boundary checking.… Continue reading ›

Posted in Coding Techniques, Language Tagged with: , ,

Three Dimensional FireMonkey Component Design

FireMonkey provides access to three dimensional object creation and manipulation. While it is fun to build complex objects by connecting together the supplied primitives  (Rectangle, Cone, Sphere, etc.) this could get very tedious so I want to explore creating more complex objects directly in code.… Continue reading ›

Posted in FMX, IDE Tagged with: , , ,